You turned traitor on the Camarilla, Followers of Set, or some other vampire group. Thus, when you are Hurt or Injured, you suffer no penalties to action. (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. Passions may burn brightly; but as they say, revenge is served best cold. V20. The ghoul has reasonablly good Virtues and Willpower ratings and will do anything you say, since it loves you so much. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. Download in Google Docs. He must also be a good actor. (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. The character has full access to the school, and he can hunt the campus freely. She would do almost anything to aid you, and you trust her as you do no other among the Kindred. She may be Blood Bound to the character but would serve anyway. Finally, all Expression difficulties involving color are reduced by one. Characters with the seven-point version can fly at speeds of 20 miles per hour and perform aerial maneuvers with their Athletics, although they cannot carry objects heavier than half their own weight. Valuable Secret (1 - 3 Merit) Others would kill or die to know this secret the character guards. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. They will not offer any assistance to you, and may even alert your enemies to your presence in a city. (INQ). She has gotten a lot of mileage out of it, being seductive (in a butch way) to start with. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. Having this Childe Blood Bound to you costs an extra two points. Someone wants to harm you. A haven is the residence and intimate domain of a vampire, where they slumber during the day and may labor during the waking night. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. You have a good relationship with the family member and he will come to your aid if you call. (CG:S). The limbs may be regrown normally. Other Kindred may even attempt to destroy the mummy or turn him against you rather than allow you access to his great stores of information and abilities. This creature may be a mage, a werewolf, a changeling, a wraith, or something even more unusual. The exceptions are ghouls who themselves possess Vicissitude, though a lowly Zantosa may well find herself helpless to repair the mutilation inflicted by a seventh-generation Tzimisce (to repair Vicissitude alterations, a ghoul must have a level of Vicissitude superior to that of the vampire who inflicted the mutilation). (NOS), Rebel (1 - 3 Flaw)For some reason, you (and possibly your allies) are considered rebels by other Inquisitors. Mechanically, V20 dice system is about 40% chance success per dice - this includes 1s subtract. (DSBH). Unblooded You never received any ritual of blooding from your sire or other warriors, and so your training is at a standstill. All those with whom you associate, be they mortal or Kindred, may be hunted as well. (INQ, PGS), Oversized Fangs When you grow your fangs, you really grow 'em. Addictive BloodYour blood is especially delicious to others, Kindred or Kine, containing a substance they find physically addictive. You often suffer ennui for extended periods of time, preventing you from working steadily. In addition, you are an accomplished practitioner of the fine art of disgusting others, and take considerable pride in your ability to gross out anyone or anything. Eventually, he will no longer be your exact double. Samadji may be activated in any of a number of ways. (PGS), Poor Taste You can never have the Art Appreciation, Expression, or Crafts skill. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. (ELY), Vitae Sink (Ghoul) For whatever reason, you metabolize vitae more quickly than other ghouls do. Stalker Someone has an unhealthy obsession with your character. Perhaps you are a poet of great renown or a master fleshcrafter. For ghouls, being Kinfolk can be an advantage or a hindrance. Alcohol, narcotics and similar addictive substances have little or no effect upon you. V20 - Organizing the Merits & Flaws from Lore of the Clans/Bloodlines - Onyx Path Forums If this is your first visit, be sure to check out the FAQ by clicking the link above. If the Storyteller imposes penalties on other mortals for sleep deprivation (1 or 2 die penalties are suggested), then you are exempt. These are the Merits and Flaws available in Vampire: The Masquerade 5th edition. Enchanting VoiceYou have an almost magical voice, beautiful beyond words. Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . The most famous example is that of Childe Roland, who refused to allow his men to retreat as the Moors slaughtered them, his pride goading him to remain so that he would not appear as a coward. Privacy Obsession You carry the Tzimisce respect for privacy to the extreme. This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations are not in and of themselves hideous. Disciplined Eye With a point each of blood and Willpower and a successful Willpower roll (difficulty 6), you may force your third eye closed for a full scene. (ELY), Faerie Hatred The character is hated by the Fae. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. Unless you succeed on a contested Manipulation + Expression roll against your former friend, you do not act against him unless the situation becomes life-threatening. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. However, unlike the Flaw: Thin Blood, you can use your blood just as all other vampires can. Your enemy has been blackening your name, and as a result you find that all dealings with the Unconquered are at +1 difficulty. How much you know about the magic depends upon the number of successes you roll using your Perception + Occult (difficulty 8). (CB:Tor1), Clear SightedYou can see through all levels of Kindred Obfuscate, Chimerstry, and other related Disciplines or Gifts with a Perception + Alerness roll (difficulty of the opposing power's level + 3). Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. The damage done is Standard Brawling damage, only it is considered aggravated against supernaturals. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. Perhaps the character knows that the prince is an Infernal Diablorist or that the primogen are actually all Sabbat. If you shed enough limbs, you can escape nearly any bonds, though it is hard to flee the scene of captivity when one has no legs Nosferatu with this Merit often use it for practical jokes (Let's shake on it) (CB: NOS1), Long Fingers Your fingers are unnaturally long and spidery. Still, be wary of how far you press this advantage. This book considers all the descriptive and systematic revisions made up to its release date of the books Vampire, 20th Anniversary Edition: The Classical Era, and revisions that could not have been updated in the main book. You have an entire limb affected, such as an arm, forcing you to wear long gloves at all times. ), Wraith Companion The character has a mentor that is a wraith. Other Ventrue will give you no end of grief for your lack of any Blue Blood qualities whatsoever, and you are at a +3 difficulty on all social rolls . The Storyteller must decide why you are being watched over, and by what (not necessarily an angel, despite the name). They find her totally repulsive either for a past deed or nothing at all. Even if people catch you in the act, your impression of innocence leads them to suspect someone or something else to be behind your deeds. You begin the game with an Appearance rating of 1, and raising your Appearance costs double the usual number of experience points. (This was labeled as a Tzimisce merit but is suitable for any character. Poisonous Bite You have developed poison glands in the roof of your mouth. Whatever the cause, you are sex incarnate. (CB:Tor1), Artificially Aged (Ghoul / Revenant) You have been fleshcrafted to look like an adult, although true maturity is still some time in your future. Rising Star Youre one of the up and comers in your city, a rising star in the Camarillas firmament. He should be very careful, lest the wrong mortals see them. The servants, if he has any, are provided for if you choose this Merit. It is highly improbable that your allegiance is looked on favorably by her kind, and any Kindred who discovered your relationship would almost certainly disapprove. You receive two extra dice on Rotschreck rolls. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). (DSBH), Family Enmity By an act of betrayal, or perhaps a simple "misunderstanding," you have gained the scorn of one of the families. Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. You are most certainly an easy target for blackmail, and you must always be alert to the signs of other Kindred searching for information about your sire and his untimely demise (or "disappearance"). Thin-blooded or duskborn, are terms primarily used to refer to Caitiff and vampires of the 14th, or higher, generations. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. You have a good relationship with the family member and he will come to your aid if you call. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. Even those who cannot see auras are immediately drawn to your presence. Naturally, neither of you may do anything which endangers your side of the clan without incurring the considerable wrath of your superiors. Every one of your accomplishments or triumphs will eventually become soiled or fail in some way. By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . Tzimisce-Specific Merits and Flaws. You are always competing with this individual, either for fun or out of spite. For him, your rivalry has become a matter of death or dishonor. If this is the case, then the Storyteller may well want to increase the cost of this merit. Some Supernaturals will find this a positive aspect; others, particularly Kindred, may likely be hostile to you. Should you refrain from action, the Storyteller is within his rights to deduct temporary Willpower from your character until such time as you pursue your vengeance once more. It is considered less prestigious, less trustworthy, or ineffective. You must learn to feed in other ways, perhaps drawing the blood you need with a syringe or razor, if you do not wish to kill every time you feed. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. Examples follow: If you pass on a secret you were entrusted with, your betrayal will come back to harm you in some way. It is also conceivable that your debt could be called in; and that you could be asked to perform some service or favor for any such vampire to whom you are indebted. These modifications are permanent unless shaped away by further Vicissitude. (TE), Prestation Debt (1 - 5 Flaw) You currently owe a boon to one or more other Kindred. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. In any case, this pack member tries to get others to side against you, and he tries to ruin every positive thing you accomplish for yourself or for the pack. Your vitae is faulty even beyond that of Thin Blood. Dark SecretYou have some sort of secret that, if uncovered, would be of immense embarrassment to you and would make you a pariah in the local Kindred community.
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