out 8 Mythic and 6 Doomed weapons of your choice. This page offers categorized GoW graphics for the most recent version. One of my favorite and fastest teams for Skull spam uses Wrath, Glaycion, King Bloodhammer, and Doomed Glaive. Deal [3+Magic] damage to an enemy. (Boost Ratio 2:1). Jumble the Board. Each Weapon has a unique effect once powered up. (Boost Ratio 3:1). (Ratio = 3:1). Sins's Harverst "cheaper" version of 1st generation doomed weapons. On offence it is slow, but if you want to win, without having ZG, its cool. Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect. Dawnbringer. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Deal [4+Magic] true damage to a random enemy. Deal [4+Magic] damage to an enemy. In this gems of war video I go over the TOP 6 doomed weapons in the game as of September 2021. Doomed Tome (18 Blue) Deal [Magic + 10] scatter damage, +4 per Tempering level. Doomed Blade - Weapons - Gems of War Database Doomed Blade Doomed Dhrak-Zum Mage Sword #1226 Doomed Blade (18 Blue) Deal [Magic + 3] damage to all Enemies, +1 per Tempering level. Fire Ruby Staff even has an easier boost ratio to work with than Summer Wonder. It contains a special Event only Weapon (Divine Protector), 2 Mythic Troops (Infernus and Ubastet) and 1 Legendary Troop (Divine Ishbaala). Deal [7+Magic] damage to the first enemy. Shows current and historical guild rankings by rank and level. Seems usually in one-shot range by 3rd cast. Similarly, if I have a set of three troops that has no brown on it, Im gonna probably be adding the Doomed Club to that team regardless of anything else simply because of the colors. Create 6 Skulls if an enemy dies. Doomed Blade is a Blue weapon that turns Red into Doomskulls. Deal double damage if they use Blue Mana. Your hero wield one weapon at a time. 874/905 troops owned. (Ratio = 3:1). Does that mean you didnt upgrade the Blade to include Watery? Summers Wonders statuses+doing true damage I thought might be a bit more compelling than Fire Ruby Staff on my first pass, but it is pretty underpowered, as you noted. Doomed (Doomskull) Weapons Essence of Evil Dawnbringer Orb of Winter Shield of Urskaya Honorable mentions: Earth's Fury, Trickster's Shot: Fantastic weapons that I never use Yasmine's Pride: Fantastic weapon that I'm not using currently Flammifer, Guardian Crown: Great weapons that I never use on offense Ive typically/historically always agreed with this after all, if making Doomskulls, why not have more? Deal [4+Magic] damage to an enemy. Reflection of Good haven't used it yet, but it might have some fans. Allows Guild Management to view weeks of guild and event status easily. Following up on my last post, here are the hero class weapons released since this topic came out that I think could be noteworthy: Thunderbird, Plunder and Peril (on defense, at least), and Fiend Fire. I mean I suppose you could run it in a team with a lot of damage and get by, but then your overall mana cost is going to be high. Only two troops benefit enough from bonestorm for it to be worth the downside risk: Wrath and The Possessed King (and Wrath converts away the yellow gems that the Scythe needs). These bits of damage happen after the main spell effect, which includes damage to all enemy troops. Purple requires the Death tree for 2 Magic using Scythe, and two classes feature just that: Deathknight and Necromancer. Second, you cant stun the first troop unless you target them, because the stun and bleed only go on the troops that get targeted. I hate the Skull storm that Doomed Scythe leaves behind. igniteice is saying that he(?) Speak with the dead, when you recruit the Assessor of Mahat! Deal double damage if they use Red Mana. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events. (Boost Ratio 1:1). (Ratio = 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. -Elemental Bow Deal [8+Magic] damage randomly split among enemies. Deal 7 more damage if they have 10 Attack or more. I have used jack o lantern with khorvash/st astra combo and warpriest. Theres no troop above the 1st to take half damage. And theres not much place for that Staff either for similar reasons, imo. (Boost Ratio 3:1). Teams and detailed info on which kingdoms to watch for, etc, below:Doomskull-Creating Doomed Weapons: Doomed Axe - Yellow, converts purple gems to doomskull. Fight other players in each kingdom, become the champion, then defend your title against the ravening hordes. There you go. Deal [2+Magic] damage to an enemy, and remove all Green Gems to Boost damage. If I kill my initial target enemy, the added effects roll over into an attack towards the first enemy. Mang Steal 2 Attack. A team that is really good is Stonehammer, Glaycion, Xbow and then up to you, Gimlet/Tai Pan, either yellow empowered converter/Lep or usually Grave Seer for loading Glaycion for Stoney. you dont have to have a full goblin team, For example: Goblin/turnip loop + Bloodwood then again if you never drop the turn the 4x bleed stacks will never do damage, Powered by Discourse, best viewed with JavaScript enabled. Dont see the point in it. First thing you see when you look at Spiked Manriki is that it does splash damage to TWO enemies! Doomed Runestones (brown) is the only one I dont have. Deal [6+Magic] damage to the first enemy. Create a mix of 6 Red Gems and Skulls for every Red Enemy. It is the Doomed Scythe. Woah! Restore your Life to full. Deal [6+Magic] damage to an enemy, and 1 damage to adjacent enemies. Jumble the Board. Create [6+Magic] Red Gems and Cleanse all allies. Are this week's weapons in the Soulforge worth crafting? Lightning and Rending are both weapon upgrades for various weapons and their effects are described above. Deal [1+Magic] true damage to an enemy. If you target the second troop, only the second and third troops get stunned. Now, the 1 magic removal is clearly better, in most situations, than removing 2 attack. Give 3 Magic to all Allies, if the Enemy has a Doom, give 5 more. Ive gotten very comfortable with my maxed out +9 Blade of Guilt. It gives you greater chance than all other except the Axe to do that. Usually Dragonguard so your first 3 troops have 80%, 65% and 40% skull reduction. Well, theres only one set of weapons for that, and those are the original Doomed weapons. In this gems of war video I go over the top 5 class weapons you can get for free just by equipping the class for 250 victories. Steal 1 from a random skill from each enemy. The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. Doomed Weapons have special Spells which are more effective against teams with Dooms in them. Going in-depth about the rest of the forge upgrades (and upgrades), where I can chip in another couple points of damage on the AOE or the color/class combination, all that? Also, would you say its worth delaying crafting a mythic to spend diamonds on any of the following old weapons? In this gems of war video I go over the TOP 6 doomed weapons in the game as of September 2021. Convert a Gem to Red, then create [2+Magic] more Red Gems. There are 20 different kingdoms to explore and capture, and the game's card collection features add more depth than with most similar 'gem' games on the market. So you did. Gain an Extra Turn. (Boost Ratio 2:1). I crafted them only because I wanted to up Glacial Peak's Power Level. They are received from all Doom battles up to and including Floor 25 of the Tower of Doom and are kept in your inventory. Deal [3] damage to the first enemy, and remove all Red Gems to Boost damage. At the end of the day, I think Create a Gem upgrades simply dont belong on Weapons that Convert Gems, since Converting Gems is all about predictability, consistency, precision, etc. Steal 2 Attack. I did not fully upgrade the Scythe for this reason. Drain the Mana of the first and last enemies. Explode a gem. Makes it harder to refill DS over the other 5 weapons, and more likely to work against you if you have to give up your turn. Doomed Scythe Or just that you are warning future players not to? Return to main page. If you target the first troop, you deal full damage to two targets (1st and 2nd) and half damage to three targets (1st, 2nd, and 3rd). Yasmine's Chalice. While im not a fan of doomed weapon, they have their spot in team building. It isnt the most exciting weapon, but the debuffs can help in the clutch and at a minimum you get some way of exploding the board for mana (and it burns the first enemy of fireblade is your thing). Deal 8 more damage if the enemy has a Daemon troop. Good for high level delves/explores. Deal [4+Magic] damage to the weakest enemy. Giving your troops every possible buff might be realy strong. Gain [1+Magic] Life and drain the enemys Mana. The most valuable weapon of all was Divine Protector. Allows those with a curious mind to dig through the game language files. Skeleton Key I still have trouble deciding cause some weapons sound really good but are not that great in practice :), Scan this QR code to download the app now. Deal [5+Magic] damage to a random enemy and Burn them. Lastly, Im seeing a few people plug Black Manacles. Earths Fury, Tricksters Shot: Fantastic weapons that I never use Flammifer, Guardian Crown: Great weapons that I never use on offense Deal [4+Magic] damage to the first enemy, and remove all Yellow Gems to Boost damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. im playing it on ps4 and like it i kinda want it on my pc but so far im running into prob with steam Pros: rpg elementslots to do Cons: better way to download itBETTER WAY TO DOWNLOAD ITMore, A free dress-up role playing game for Windows, Get addicted to gem matching in Bejeweled, Build a successful business and have fun in the process. You can even join a guild and fight alongside your friends! Doomed Glaive - Weapons - Gems of War Database Weapons Doomed Glaive Doomed Maugrim Woods Mage Polearm #1248 Doomed Glaive (18 Green) Deal [Magic + 3] damage to all Enemies, +1 per Tempering level. Gain 1 Attack if the enemy dies. (updated every hour), Shows hundreds of guilds and scores in many brackets. Complete the TOD to 25, get all the relevant forge scrolls and use them only on the likes of the Doomskull Weapons first. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. If there are 10 or more Red Gems on the board, deal 8 Bonus damage. The Doomed Scythe is the only weapon of the six that doesnt create a storm for its color. Never once have I said, wow I really like Doomed Club. Certain classes like slayer or Titan, that add enrage, or archer etc with hunters mark make it even better. When you ask me what the most valuable weapons are, I think about how much raw damage it can do, how devastating or potent the effects are and how frequently can it be used. Three Sisters (Merlantis), I just dont understand the logic going on. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. Summers Wonder vs Fire Ruby Staff: Youre right, both should probably be left off. If I am damaged, gain 6 Attack. Players battle enemies via a puzzle board, where matching gems and skulls serves to power up spells and deal damage . Gain an extra turn. Gain 2 Attack, Life and Magic if the enemy dies. Edited by Anita Badejo and Marc Georges. The Doomed Mask (blue) is interesting because you get the cleanse, a freeze on the first enemy, but also Glacial (give all blue Allies 2 mana), which means youre giving 7 mana to all blue allies (or 5 to non-blue), including yourself. Just not fair. Deal [2+Magic] true damage to a random enemy. Powered by Discourse, best viewed with JavaScript enabled. Gain 2 Magic. Deal [3+Magic] damage to the first enemy. What do you mean, classes with Fireblade,. But its still probably too much work for too little payoff, not a terribly difficult cut. Deal [4+Magic] damage to an enemy. Cookie Notice Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. Doomed Khetar Generator Tome. Also using deeds to lvl 15 on Merlantis also really helped squishiness, even with my pet at only lvl 10 I now get a net +30 life and armor. How the color of the weapon interacts with the other three troops colors. Some useful myths include Phoenicia, The Wild Queen, the Gray King, TINU-9000, and several others. Dawnbringer Gain [1+Magic] Life and drain the enemy's Mana. Okay, so that means it deals full damage to two enemies, and half damage to four enemies, which means it deals full damage to four enemies, right? Original music by Dan Powell and Marion Lozano . If there are 10 or more Green Gems on the board, gain an extra turn. Allows each guilds to map their found scroll locations. That kind of explosion of damage is much more than gaining 2 Attack. Maybe Player vs. Lets look at Spiked Manriki. Doomed Crossbow and Doomed Club have replacement troops that can do the exact same thing. It really all depends on your team composition and the enemy youre facing, I think. Create [3+Magic] random Blue Gems. Deals between 3 [10+Magic] damage to an enemy. (Ratio = 2:1). Its why I tried to be careful recommending event weapons, because anything costing diamonds had better be really good to justify spending that resource. Black Manacles Deal double damage if the target is a dragon. Deal [6+Magic] damage to an enemy, and steal 3 from a random stat. Create [0+Magic] Green Gems. For example, a basic warrior gem will increase a weapon's damage by 10 percent, while a perfect warrior gem will increase it by 30. Deal [5+Magic] damage to the healthiest enemy, Deal [2] damage to a random enemy, and remove all Red Gems to Boost damage. You can also if you want use the likes of Sunspear or Hierophant, Dragonguard etc as the burn will come from Stonehammer (plus the stun that also helps). Create 6 Green Gems. Five classes use Green (Archer, Hierophant, Plaguelord, Orbweaver, Shaman), but none of them have the Water talent tree, so again, youre out 3 Magic using the Glaive Polearm. Deal [4+Magic] damage to the first enemy. Gem Chests (which contain Ultra-Rare Ingots or better) Weapon Bundles in the Shop Raid Boss + Invasion Event Rewards and Shop Upgrading Ingots in the Soulforge(at a ratio of 10 to 1) Doomed Weapons Doomed Weapons are special Weapons which can only be earned from the Shop in a Tower of DoomEvent. Facebook Twitter LinkedIn Was this article helpful? The 4 Life is much more important than 2 Attack, so thats good. Also, any of the newer class weapons stand out to people? Three Sisters and Orc Kings Club: Theres something to be said for being able to do targeted damage that you can cast without setup costs or board effects, like these two. This is a fantastic set of upgrades. Search for a mystic gem in House of 1,000 Doors 2, Stylish action game inspired by Asian mythology, A strategy RPG about building a family legacy, Single-player strategy and management SIM game, Sequel to the Shin Megami Tensei spin-off game, Expand Your Adventure in the Merciless World of Wartales. Explode a random gem if the enemy dies. Each Kingdom has quirky new characters to meet, and plenty of quests and battles to keep you occupied. These would be the top 5 class weapons with EoE being #1. Jar of Eyes Teams and detailed info on which kingdoms to watch for, etc, below:Doomskull-Creating Doomed Weapons: Doomed Axe - Yellow, converts purple gems to doomskulls - Drifting Sands Doomed Blade - Blue, converts red gems to doomskulls - Dhrak'Zum Doomed Club - Brown, converts green gems to doomskulls - Broken Spire Doomed Crossbow - Red, converts blue gems to doomskulls - Sin of Maraj Doomed Glaive - Green, converts brown gems to doomskulls - Maugrim Woods Doomed Scythe - Purple, converts yellow gems to doomskulls - GhulvaniaDoomed Tomes: Doomed Chronicle - Purple - Divinion Fields Doomed Codex - Brown - Grosh'Nak Doomed Libram - Green - Shentang Doomed Opus - Red - Adana Doomed Scripture - Yellow - Whitehelm Doomed Tome - Blue - KhetarTeams:Wild Knight, Doomed Blade, Mistralus, Beastmaster Torbern[6793,1226,6870,6830,3079,1,2,3,3,1,1,3,14025] (from Team-Building Roulette)Gorgotha, The Wild King, Doomed Scythe (or Sins' Harvest), Leprechaun[6075,7200,1258,6638,3009,2,2,3,3,1,3,1,14034]Please like and subscribe if you enjoyed this video! Ill say! Deal [4+Magic] damage to an enemy. Deal [4+Magic] damage randomly split among enemies. Doomed Club turns Green to Doomskulls. Runeforger (Khaziel) (Ratio = 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. You are absolutely correct. Every week is a different weapon. Double an allys Attack and give them [1+Magic] Life. Doomed Club and Blade should be avoided. Explode 3 random Gems. Then this video should help you identify where to prioritize your time and . For defense: Flammifer, Skeleton Key, Rope Dart, Life and Death, Jar of Eyes, Doomed Statue, Orb of Winter, Essence of Evil, Secrets of the Crypt. Gems of War Quick Reference Tables Banners by Colour. Deal [0+Magic] damage to all enemies and give 2 Life to all allies. Deal 4 True Damage to the first enemy. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. Ive cast it many times and its gone again full from explosions. Rope Dart Deal [4+Magic] damage to the last enemy, and steal 2 Magic. That can be very advantageous. Match gems to power your spells, and match skulls to smite your enemies! Deal [6+Magic] damage to an enemy. Fun, easy, addictive! Players battle enemies via a puzzle board, where matching gems and skulls serves to power up spells and deal damage to opponents. Thats better than a lot of weapons can do. Doomed Statue (yellow) is my favorite because of the cleanse, enchant, and silence. Gain 2 Magic. Gain 1 Attack if the enemy dies. Id still put earths fury ahead. Deal [5+Magic] damage to a random enemy. Bloodhammer converts Blue to Doomskulls. Recruit Adakite this week in Gems of War. Are those supposed to be considered good because of Heavy Splash Damage? But which one should you use? The Marvel Universe comes to life in the original match 3 RPG! Create [2+Magic] random Skulls. What does OKC and TS do that make want to use them? Give all allies [0+Magic] Life and Armor. Some skull generators arent so good with looping into other troops though. Drain the Mana of the first and last enemies. Double an allys Armor. For some reason, it just works really well, because it covers a lot of bases. Your hero wield one weapon at a time. Deal [4+Magic] damage to the last enemy, and Silence them. The only thing that is irritating is the silence lands on the new first enemy, so a summoned troop picks it up. And stealing 2 mana is great as well, arguably better than Draining 3, and Vampiric is better than Vital as well. The Doomed Glaive has Vital (4 Life), Tangling (Entangle the first enemy), Reaching (5 damage to the second enemy), and Leafstorm. Deal [2+Magic] true damage to an enemy. (Boost Ratio 3:1). This only means you absolutely never want to target the last troop, because then you are literally only doing full damage to 1 target (instead of 2) and half damage to only 1 target (instead of 4). I wish we had more weapons like this. Deal 8 more damage if the enemy has a Daemon troop. The thing I like about Bard is that the Axe starts with 50% mana. (Boost Ratio 1:1), Deal damage to an enemy equal to his Attack. you need hero in the team for class exp. Deal [2+Magic] damage to all enemies. Orpheus' Lute - Enchants all troops and shields you. The statue has a self cleanse, a silence and a self enchant, plus a drain, which isnt too bad, but Same list as everyone else. Well, Id much rather run the Doomed Gavel series, since +10 temper gives +40 damage before magic is involved. Added Spiked Manriki, it seems really good. Link below.https://www.youtube.com/channel/UCkJ58ZNJ5Pb-tb3FXmOnddA/join#gemsofwar#classevent#top5gems of war class event team,gems of war best weapon,gems of war best class,tacet the terror,gems of war best team,gems of war class weapon,gems of war soul farming,gems of war gold farming,gems of war forum,gems of war reddit,gems of war codes,gems of war wiki,gems of war delve,gems of war beginner,gems of war guide,gems of war 2020,gems of war switch,gems of war best,gems of war fastest,gems of war,sinnycool,tacet,keylime,relle,granny gems,lootwizard Traitstone colours = Mastery + Weapon. The Bonestorm though is where this weapon gets interesting, because youre exploding a bunch of gems with Doomskulls, and now you have more skulls coming down. In Gems of War, you battle your foes not just with swords and sorcery, but with a puzzle board! The upgrades can also be detrimental against an Orbweaver hero or Orcs. Travel to Khetar for the newly updated Campaign! Please like share subscribe comment TELL YOUR GUILD and consider hitting JOIN to become a member for as low as $1.99 it really helps a lot. Gems of War is a free-to-play puzzle RPG, developed by Infinity Plus 2 and published by 505 Games. For more information, please see our Deal [2+Magic] damage to an enemy and drain their Mana. As far as upgrades go, its pretty easy to rank these weapons: But what about synergy with other troops? Flag any particular issues you may encounter and Softonic will address those concerns as soon as possible. I could not see any upside large enough to get this upgrade to outweigh the negative effects Idle mentioned. In the right team, blade is more destructive than most doomed weapons. Deal [3+Magic] damage randomly split among enemies. You arent wrong in your analysis, its just not as important unfortunately. I guess I was thinking of only doomskulls and scatter damage and not the other damage too! PLEASE like share subscribe comment TELL YOUR GUILD and consider hitting JOIN to become a member for as low as $1.99 as it really helps a lot! Deal 4 True Damage to the first enemy. Gain 1 Soul. Deal double damage if they use Blue Mana. Alderfather, Nimue, Xerodar, Fist of Zorn are all purple troops that can turn Yellow to Skulls. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Deal [3+Magic] damage randomly split among enemies. Destroy an enemy's Armor. I agree whole heartedly on Jack o Lantern. Restore 10 Life to self. Create 6 Red Gems. It may be usable on, say, a TPK team, but not particularly reliable and something the opponent can definitely take advantage of before you can. Each increase to the Hero Class Level gives +1 to the Gem Mastery bonus, up to +20 at Level 20.