Version 2.1.8 [2012-12-18] Version 4.0.6 [2018-07-07] Race specific starts will only apply if the player's race matches. 113. Also make sure you're not trying to upgrade while still in the prison cell as that will not work. 2. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This should help reduce Papyrus string usage, even if it's just a small amount. If Savlian Shoal is killed, the farmhouse profits can no longer be collected. Another known cause for this issue can be related to some settings in the ENB configuration if you're using ENB. Activate the mod using whatever management tool suits you. -------------------------- (Bug #24648) As of version 2.0 of Live Another Life, causes for this are coming from other mods that have likely also been run through TESVSnip. Only the mod's author can correct these issues, and they'll need to do it by rebuilding their work without using TESVSnip on the files. files are in Bethesda's BSAs and get overridden by the ones in my BSA. Help! Version 2.3.3b [2013-10-18] All mod files contained in this archive are retained with their current names. Added some plantable herb mounds to Shoal's Rest Farm. Then, suddenly, it becomes clear You've been under the control of a pair of warlocks dabbling in necromancy! Modified the prison cell to remove all of the takeable junk. Static properties eat memory long term. Version 2.4.1 [2014-07-17] This option only activates for a Khajiit. Make sure you watch the Jagged Crown scene or things will get messed up! In enblocal.ini, change: Otherwise it will cause the player to be transported back to their chosen start location if it's encountered later. Bethesda installed a number of failsafes to stop the guard from intercepting the player and these failsafes were clashing with what LAL intends to do. These checks are only needed for starting the game so don't need to be looked at for every load. You will be given the opportunity to choose your race and then choose a new life for your character to lead. The trigger used for setting the quest stage when using the cell escape start should have been disabled if any other start was chosen. During the initial character generation, 3rd person mode will be available again after fixing the bed script to force a fade to black before swapping in the player's starting gear. Thalmor may become hostile toward you at this point due to their assumption that you've abandoned your post. Version 3.0.5 [2015-10-10] When we get there, Hadvar hangs out at the entrance to Riverwood for a second, goes past the gate, takes off at a sprint for a brief moment, turns around and runs back out, waits, then repeats the process. The scene trigger and castle gate outside Castle Volkihar were overlooked when setting up the Volkihar start. For these, you will start off with a fully furnished Entry Way, Main Hall, Cellar, and all exterior additions. For some people, this may be considered an unbalanced option since you get decked out in a full set of orcish armor and a nice big orcish battleaxe, but you're still level 1. Starting the game in Whiterun should no longer cause the confrontation outside the city gate to fail. Shady Sam's voice setting was not able to deliver merchant lines. Skyrim Live Another Life Investigate The Cave We awaken in the woods, Duncan and I. First things first. ------------------------------------------------------------------------------------ Options Available Starting in the Winking Skeever in Solitude did not properly trigger Roggvir's execution scene upon exiting the inn. (Bug #14530) Though Elenwen has yet to trust you with a field assignment - until now. -------------------------- These won't be easy. The Mara statue now has voiced lines, thanks to Nikkita. -------------------------- 1. A topic where you could ask Fihada for arrows to take down a dragon has been delayed until the MQ starts. Property Owner This is a legacy issue caused by using a version of Skyrim that's too old. -------------------------- More may be added in a future update when more good locations are found. All rights reserved. Version 2.5.1 [2014-08-12] So I'm playing with the alternate start mod Live Another Life. Choosing the campsite start will begin immediately with the encounter with Alduin. One known cause though is that you chose an outdoor start, and somehow that starting area is outside of what the game thinks the current borders are. ------------------------ Version 3.0.6 [2015-11-15] The game engine is what it is. --------------------- If you are having trouble with this problem (commonly referred to as "blue voids") check the readmes of your mods for mention of TESVSnip, sometimes simply referred to as Snip. Version 3.0.7 [2015-11-24] 2. For those who wish to use this to play through the original game start at Helgen, this option will streamline the process to skip the race selection dialogue during the lead up to your execution. Version 2.3.7 [2014-05-02] Fixed the error which caused the Helgen cart ride to break yet again. I walk with Hadvar all the way to Riverwood. Version 3.1.5a [2016-09-06] ----------------------------------------------------- -------------------------- unique traits of plants, animals and humans. Start options for Solitude will now be disabled if Giskard's Return to Helgen is installed. Moving LAL after it in the load order should resolve the problem but obviously that then makes the opening scene overhaul a moot point because it will be overridden. (Bug #14623) Licensing and Legal Then simply make sure NMM has the mod activated. Added an option to start as a member of a Forsworn tribe. Only available for Nords. You should be able to easily spot two poor hapless souls on the ground, doubled over in pain. It was possible to approach the Helgen area and enter the cave in the back side of the keep without triggering the Alduin flyover under very specific conditions. -------------------------- Twitter. No, really, chances are this was the fault of TESVSnip. Facebook. These problems can be fixed by updating those mods to their current versions where the authors have addressed the issue in their mods. It's that simple. Surprise Me Version 2.1 [2012-07-12] But yeah the quest didn't start when I entered Helgen and I didn't see Alduin. After that occurs the Dragonborn must . Im currently in the middle of a Skyrim playthrough. You are using an old version of the mod. Added support for Shadowfoot Sanctum DLC. Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. 1. --------------------------------------------------------------------- ------------------------------------ You can dismiss him at any time just like normal. Bethesda did not supply dialogue to allow for a Stormcloak takeover of Whiterun before starting the Main Quest. It is now possible to join Harkon's Court as a vampire lord. Fixed the crazed adventurer not equipping their weapon/shield. The Left for Dead start now randomizes between 5 different locations. Better Vampires ( https://www.nexusmods.com/skyrimspecialedition/mods/1925/ ) - No issues should arise from using LAL and BV together. Membership in this faction may cause other factions to react in a hostile manner! -------------------------- -------------------------- Starting "Before the Storm" (MQ102) is now done via a journal found on a dead adventurer on the road outside Helgen, for all but the campsite and civil war starts. Dwip - The new mesh section for the farmhouse interior. The anti-cheat script was not taking vanilla quest starts into account. You can freeze to death quickly! Mod specific checks will only log Papyrus data until after leaving the prison cell. Navmesh blockers should now get properly cleared when starting in a Hearthfire home. Mods which edit the following scripts will not be compatible unless patched: Compatibility Since I don't use ENB, I do not know why these would cause problems, but it's a possibility to check. Version 3.0.1 [2015-03-08] Skyrim 1.6.89 is now required for this mod to function. (Bug #17118) There may be other mods with the same problem but they have not been brought to light yet. How fortunate that it should mean finally getting to do some adventuring on the side while you're out. -------------------------- ' will be seeping'). Two unknown facegen mesh files have been removed from the archive. Added support for my Oakwood inn as a starting position. Upgrading a save when you're still in the prison cell is not supported, never has been, and is a source of bugs. The cave will then collapse on the other (yeah, brutal) and the main quest should start. -------------------------- A new stage has been added that will close out the journal with a more appropriate log. The corpse journal and quest logs have been rewritten to better suit the new configuration, along with the camping start in the woods. fine for parking in handicap spot in ohio. Cleaned up vanilla NPC handling in the scripting prior to the scenario start by switching their static properties over to quest aliases. -------------------------- If you don't, the quest may fail to start and the entire civil war quest line will get jammed. ------------------------ Version 2.3 [2013-05-03] You'll need to figure out which packages installed these since they would only come from mods. Each will ask you for a health potion as they are hurt. Alternate Start - Live Another Life -------------------------- The game will patiently wait for you to follow along. There's a loud roar and a dragon wheels overhead, then flies north out of sight. Go talk to one. Reworked the method for setting Tullius and Ulfric aside. The commander has finally realized that someone needs to go out and do some field work to prepare for the Emperor's visit to Skyrim. A further failsafe has been added to the trigger in Dragonsreach to enable the map markers on the off chance the player finds a way into the city without confronting the gate guard. BUT WAIT THERE'S MORE. All rights reserved. You will also be expelled should you decide to turn on your fellow Oculatus members and attack them. ------------------------------------------------------------------------------------------------------- Oh yeah, it is a bit different if you already start involved in the war.. trying to remember. ----------- Sorry, Mara insists we limit this strictly to 3 lockpicks only. This will allow mods that have modified the default race spell handling to work as intended if they've modified the vanilla script to do this. AFK Mods - https://www.afkmods.com/index.php?/files/file/1889-alternate-start-live-another-life/ Version 2.2.2 [2013-03-18] Hadvar and Ralof should no longer appear inside the Helgen Cave if The Jagged Crown has started, causing a plot continuity error. -------------------------- Member of a Guild Accidentally broke the vanilla start due to a missing safeguard in the script for another quest. Version 1.4.2 [2012-04-27] Version 4.0 [2016-10-14] A script needed to keep bandits from showing up in Helgen before the proper time had been accidentally left out of the archive during the last update. Why do you suck at this? The sack is safe storage. Choosing the Helgen start will no longer strip the player's inventory which will preserve anything that other mods add at the beginning of the game. Clean your stuff out of any other start location containers you may be using, including any that are part of the vanilla game because they will NO LONGER BE SAFE STORAGE!!! Typo - it should be a "Burned Corpse". Update your game. This works for any race. The Dunmer start in previous versions failed to properly advance the DLC2Init quest to stage 100. I have gone through Helgen and nothing tripped it, gone back in. Belethor should no longer speak of dragons before they have been enabled. Picking up the rumor about Helgen from the Bannered Mare caused the MQ to get shorted if the player then passed a guard on the way out of the city. This requires Telengard 1.0.2 or greater to work. You will begin with standard bandit level equipment. Non-English translation versions may be uploaded without permission on the following conditions: This start will begin in the abandon building on the edge of town and from there, you're on your own. Added a quest objective for the wilderness start to clarify the existence of the burned corpse. I don't use body mods. (It's 2016+ people, why are you still using mods from 2012?) The friendly faction trigger in Mara's Eye Pond was not large enough, making it possible for the player to step outside of it and cause the vampires there to turn hostile when they shouldn't. Use the end table next to the starting bedroll area. Otherwise asking them what they mean by dragons will get you pointed toward Helgen and you can proceed from there. Mods altering the Abandoned Prison (cell 00021594) will probably need to be patched since the navmesh has been edited. It was a leftover from when the Redguard start was across the road. Admit it, you suck at this! Eliminated the camera bobbing and locked arms at startup. Imperials can now start the game as a member of the Penitus Oculatus at the outpost in Dragon Bridge.